Games can let us experience new and different worlds —expand our notion of what is possible. When games are played for competition we speak of esports.
Esports are on the rise, with a 50% increase in viewership during the Covid-19 pandemic. Esports are Adaptable by nature. They constantly evolve and its makers are fluid in their thinking. They create new innovative business models, and are always iterating to find better product market fit. While facilitating creativity for the end-user.
Let’s see at what parts esports beats regular sports.
How esports beats sports Part 1
In this segment: how Fortnite is creating a world of its own, where you can hang out with your friends, play games, bump into Drake, or watch a larger than life Travis Scott concert with 11 million other people. It’s the sports bar and the sport all in one.
Why Netflix, A16z, and Lego Ventures pay close attention to Fortnite. Plus how streamers are production power houses. Which helps extend the reach of many of these games.
How esports beats sports Part 2
In this segment: League of legends, Dota 2, and Counter-Strike: global offensive.
The impact of Covid 19 on streaming.
What business model innovation generates massive amounts of engagement.
What open mindedness has to do with the #1 game on Twitch.
And answering the question why regular sport games like Formula 1, Fifa, NBKA2K2, MLB, play no role in the most watched or most played charts.
And how creativity will be the driver for more growth.
If you want to find out more about how gaming can help you find new possibilities and what future markets could emerge. You can always watch the following segment.
The role of art is for the thinking to no longer produce fixed opinions, but the new, in a sense —so that the not yet thought of can take shape.